What is a Virtual Control Room?

Electronic learning environment based on a real control room

Edutainment

Students run collaboratively a whole mission During this mission they learn about astronomy, space science, earth science, physics, chemistry, biology, ...

Role Play and Islands

Each student gets a specific role (engineer, scientist, mission controller,...) Islands group different roles together to a team to complete a mission

Pedagogical Concepts

Rather “hands on” than classical, unilateral information transfer Collaborative experience Role playing

Modular components

Hardware configuration: islands either multifunctional (all roles on one table) or specific (one role per table)

Modular components

Teachware: plug-in architecture load different missions embed different lectures into missions

Technological Concepts

Virtual Reality and Augmented Reality new interface paradigms handling objects naturally in 3d space Multimedia Stereo Projection one large projection for all Touch Screens for specific role tasks